Ranged weapons as well as spells will be very helpful for this battle. Once he has suffered enough damage, he calls forth his elder brother to join him. At the end of the stage is the 1st Ogre Brother. Enter the house doors to free the villagers and gain some useful items. Much like Trintran, Aensun was invaded by monsters like kobolds, gnolls and hellhounds. 5-C : Guided by an Elf, go through the Forest Bridge.5-B : Go through the Forest of Despair.5-A : Acquire help from the city of Aensun.They find a millenia-old tree on the map with several routes that can be taken to that location. With no idea to go to, the party uses the map given by Prince Malachie du Marais to the point where the monsters originate. The ravaged skyship falls into an emergency landing following the assault. When his health is down to half a gauge, Tel'Arin blows the players with a Fire Ball and about to finish them when he is stopped by the elf Tel'Eleron. He's a formidable swordsman and spellcaster who can summon skeletons. After defeating the Harpy, Tel'Arin jumps to the bow of the ship. After dispatching more Shadow Elves, the Harpy arrives at the helm of the ship along with more Shadow Elves. The skyship is invaded by Shadow Elves! Fight the drow swordsmen but Magic Missiles are your best bet to eliminate the pesky Wyvern Riders and jump from their Fire Balls. On the rightmost side, the bosses will appear: a Man Scorpion for 1 player and a pair for 2 to 4 players! Beware, ghouls and troglodytes also join the fray!Ĭompleting either of Stages 3-A or 3-B leads to this shop. The final area is a shoreline filled with treasure chests and scorpions. In the second area, an avatar mentions the 4 magical swords, Final Strike and Synn. The north and south edges hide caches of coins. You have 30 seconds to reach a flag checkpoint, otherwise you will be helplessly pursued by a Black Dragon. There will be an encounter once your raft collides with an enemy. The River Vesuvia is infested by rafts filled by kobolds, gnolls, owlbears and troglodytes. Having skeleton lackeys won't help either. Now you must fight the the 1st Dark Warrior! The fiend has brutal attacking power as well as lightning magical attacks. Knowing you are a great threat, a kobold breaks the monster free from his cage. After clearing most of the cars, you'll reach a wooden cage with an imprisoned monster. Eliminate these monsters as you trek across the metallic cars. These massive cars are stationed by kobolds, gnolls and hellhounds usually guarding some treasures. The heroes chase and jump aboard the steel train known as the Juggernaut. 3-B : Travel by the River Vesuvia is longer but with less enemies.3-A : Travel by land is shorter but with more hostile encounters.War Machine!Īfter defending Trintran, the army of Fort Monteleon approaches, asking you to go and defend Glantri from the monsters. After dispatching the owlbears and a few goblins, the first boss arrives: a crude yet effective goblin-made tank they call. Get the Efreet Bottle from the trapped chest and save it for the boss battle. Back outside are owlbears followed by gnoll archers. Hold up on the background's house door to find treasure chests guarded by skeletons. As the battle ensues, more kobolds and gnolls appear. On the right are a group of kobolds guarding a chest. Once the stage begins, walk down near the bridge to find 500 SP. After the hostages are freed, you have to name your character to determine your initial item reward and the first stage ends. Destroy each on of them and free the hostages for more XP and items. But this time, the ground shakes and around 3 Riyakaas or goblin carts will arrive one by one. Further to the right are more chests with items as well as more goblins. Interlude || 9-A || 9-B || 9-C || 10-1 || 10-2 || 10-3 || 10-4 || 10-5 || 10-6Īs your character draws his weapon, familiarize yourself with his special moves, then move to the right. Click on a stage number to jump straight to that section!
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